An RTS without the ability to directly control your units…sounds crazy, doesn’t it? Well that’s what sets Majesty apart from other RTS games: lack of direct control. Because of this restriction, your active role is to watch over your kingdom in a multitude of ways, mainly building construction and spell usage. While the aspect of losing direct control of your units might sound off-putting for some, Majesty pulls it off quite well.
Majesty was released in 2000 for Windows and Mac, and has been since been remastered for Linux, iOS and Windows Phone. It can be purchased for $9.99 on Steam, located here and comes with two versions of the game: remastered and original. “Majesty Gold HD” is the remastered version, with the most content; I’d recommend playing that version.
You may be thinking to yourself, “how can an RTS work without direct control over your units?”Good question! That largely depends upon “attack flags” and “explore flags” (bounties you can put on doing certain things) and what each unit’s “personality” dictates. For example, the Ranger will want to explore the land, removing the fog of war. The Rogue will want to steal money from buildings, and is heavily influenced by bounties. Paladins, on the other hand, will actively seek out enemies and enemy buildings to destroy. This is where the game really shines: the characters. Each have a distinct advantage and disadvantage and certain units dislike others – for example, Paladins can’t co-exist with Priestesses (the game’s version of Necromancers) so you have to choose your units wisely.
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Difficulty: The difficulty largely lies with what quest you decide to embark on. When you first start the game, you’re greeted by a large map with a bunch of different quests you can choose, with the suggestion that you pick the quest “The Bell, the Book, and the Candle”, which serves as the tutorial level. After selecting this quest, you’ll get a brief dialog, and the game will start. It will tell you step-by-step what to do, beginning with what buildings do what, and how to recruit units. It eventually culminates to destroying a few enemy buildings, completing the objective. Of course, the difficulty ramps up, depending on what mission you partake in; the hardest map had me cursing and just shaking my head in silence other times. Of course, I could have just been employing the wrong strategy, but it was an extremely close victory, after restarting the mission from scratch multiple times. Overall, however, I would say that the game does a good job with the difficulty curve, provided you play them in the order you’re meant to play them.
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Replayability: I find this game to be a game I frequently replay, but this may vary depending on what you specifically look for. The maps are always the “same”, only with randomly generated locations; the events will still occur at the same times. Do keep in mind however, that maps won’t always play out how you played it last. For example, I recently replayed a mission I had breezed through the other day. This time however, the boss decided to attack my ranged characters instead of my Warrior tank, which made it significantly more difficult. So it can be said that the AI provides some replayability, if you don’t mind replaying the same map and objectives over again. The biggest draw in replayability is that you can create your own maps, complete with victory conditions, how much money you start with, what temples you start with, what enemies appear, and more. Although it’s not as robust as I’d have hoped for, it’s still nice to have a themed random map to play now and again.
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Longevity:  I’m happy to report that the game lasts a fairly long time (and doesn’t overstay its welcome, either). With 32 different quests it will take you a while to complete every mission. Since I’ve repurchased it on Steam, I’ve completed approximately 20 missions (I had to reformat my computer recently, and forgot to back-up my local Steam saves. Curse you, Steam Cloud not working with everything! /shakes fist in air), and I’ve got 18 hours logged.  One thing that helps the longevity is that not all of the quest objectives are the same; while most of the time you need to kill a specific “boss” enemy, there are others that require you to survive X amount of days, while others require you to raise X amount of money in Y days while enemies attempt to steal from you. Not only this, but a couple of missions have multiple victory conditions (such as kill the heavily defended boss, or kill his trading caravans, slowly draining his resources).
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Balance: I have mixed feelings about the balancing in this game. On one hand, I could give a serious argument about a positive and negative about every unit in the game (while writing this, I was about to complain about the Paladin being overpowered to the point of being a near “I win button”, but then I thought of the cost and time needed to obtain a Paladin (you’d need a level 2 Palace, then build a Temple of Dauros, then a Warriors Guild, which takes a lot of time and money) convinced me that it was, at worst, semi-reasonable. Another complaint I had was the Rogues being so weak, but since their level two temple provides any capable unit a poison coating to their weapon, boosting their effectiveness, on top of being able to extort money (of which grabs about 75% off all available money that you’d normally get, instantly), and being almost immediately influenced by attack flags make them very useful indeed. The only complaint I can truly levee against the game in regards to balance is the Vampire enemy. Because he can reflect all spells back at the user, on top of hitting rather hard, and heal himself with every attack he performs against you, it gets rather annoying fighting them.
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In closing, I really, really enjoy this game. With a mix of randomness due to the “uncontrollable” units, to the specialized units that all have a relatively unique role to fill, this game has consumed many of my hours and will remain to do so for a long time. This is even coming from someone who generally doesn’t enjoy RTS games (the only other proper RTS game that I’ve thoroughly enjoyed was Warcraft 3: Frozen Throne) So if you can get over the fact that you’ll not be able to directly tell the units what to do at all times, please, give this game a shot!
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